Silent Hill 2 - University of Michigan

Silent Hill 2 - University of Michigan

Silent Hill 2 By Matthew Smudz Platform: PC Basic information Genre: Horror Year: 2002 (now out of production) Developer: Konami / Team Silent Designer: Masashi Tsuboyama Minimum hardware requirements:

Windows XP/ME/2000/98 700 MHz processor 64 MB RAM DirectX 8.1 compliant 3D accelerator card w/32 MB VRAM 1.8 GB free disk space 4X CD-ROM DirectX 8.1 compliant sound card My setup: Windows 7, 2.10 GHz Pentium Dual-Core CPU, 2 GB RAM, Intel Graphics Media Accelerator

4500MHD. Ran on full settings. Played without installing. The game occasionally froze, but no major bugs otherwise. Game summary Survival horror action/puzzle game James Sunderland receives a letter from his dead wife Mary telling him to meet her in Silent Hill, a town now full of bizarre monsters. James realizes he euthanized Mary, who was terminally ill, and must confront the guilt of murdering her.

The player controls James, and must explore the town to gather clues and find Mary. Puzzles block the way, and James must avoid or kill various monsters and bosses. Lots of exploration Minimalist user interface: no HUD. Player manages a small inventory. Radio: static informs the player when theyre nearing a monster.

Greatly enhances tension Scoring: the player is evaluated at the end of the game, though this is an ancillary feature. Audience

Adult Seems to have a strong female fan-base Gameplay is more than just shooting things Does not hold the players hand. Not for the easily frustrated Artwork Iconic Silent Hill is a darkly atmospheric environment. Everything seems decayed and is covered in rust,

blood, and filth. The town and monsters model the psychological breakdown of the characters The town is enshrouded in fog Layouts of some levels violate physical laws of space The town is a metaphoric descent into hell. Monster designs: Jungian shadows

Nurses: James demonization and possible sexualizing of the medical personnel who attended his dying wife. Monster designs James objectification of women, or possibly his guilty desires while his wife was sick. Monster designs The executioner in James is turned against himself. Occasionally shown abusing or dominating other monsters.

Story: Hemingways theory of omission If a writer of prose knows enough about what he is writing about he may omit things that he knows and the reader, if the writer is writing truly enough, will have a feeling of those things as strongly as though the writer had stated them. Ernest Hemingway, Death in the Afternoon The story only hints at the complex tragedy of James and Marys suffering Environment and monsters are used as well as cutscenes to hint at James past

The writing is lacking, but we still feel the story strongly because the game is so effectively designed this way Game strengths Atmosphere: frightening, suffocating Uniquely recognizable art style/aesthetics A great story is driven by the gameplay and not just the other way around. The story is not just an excuse for the action; rather, much of the design choices are motivated by the story Constant sense of mystery and progress (or descent?) keeps pulling the player in Unusually impactful ending rarely seen in games

Sound: extremely atmospheric, and a large source of scares One of the best soundtracks in any medium Game weaknesses Contrived/obscure puzzles, typical of adventure games. The solutions should require thought, but be more intuitive Frustrating camera angles; actually expose the player to monsters, which is a poor challenge Inconsistent boss difficulty: some require you to simply run away, while others take many repeated attempts Combat is clunky and should often be avoided (this also makes the game scarier, though)

Voice acting and dialogue are lacking Gameplay becomes repetitive: finding items, solving puzzles, avoiding enemies Design mistakes Blatant inconsistency in boss difficulty Map system is too hard to navigate for a game that often requires it Reloading guns from the menu is instantaneous, but takes a long time in-game No HUD. This suits the game, but is a bad interface because it forces you to open your

inventory to do things like checking ammo and health How does it compare? Contemporaries: Resident Evil, Fatal Frame, Doom Shares tank like controls with Resident Evil Not just blasting away: player character is not experienced with combat and has no weapons Threats are more psychological (Pyramid Head vs. zombies) More emotional and character-driven Hard to measure scares Not as action packed. More puzzle- and navigation-driven

Atmosphere: creates a place Modern horror: more action-packed (Resident Evil 4, Dead Space, Left 4 Dead) Summary A scary, emotional, narratively complex game with great music/art; an immersive horror classic A dated camera system, poor voice acting/writing, tank-like controls, and linear, repetitive gameplay hold the game back from

perfection A little more variety and better writing would have gone a long way Should be experienced by anyone interested in story-driven games

Recently Viewed Presentations

  • Energi Kontraksi Otot dr. Susila Sastri M.Biomed Biokimia

    Energi Kontraksi Otot dr. Susila Sastri M.Biomed Biokimia

    predominant form in all muscles : CK-MM, but cardiac muscle also contains a significant amount of CK-MB and this isoenzyme can be used as a specific marker of myocardial Adenylate kinase (AK) Whereas CK rephosphorylates ADP using PCr as the...
  • BLACK GUILLEMOT FORAGING ECOLOGY IN RELATION TO MARINE

    BLACK GUILLEMOT FORAGING ECOLOGY IN RELATION TO MARINE

    While there is a degree of overlap between Meygen and foraging individuals in relation to flow velocity and TKED, this overlap is spatially minimal potentially due to their associated depth (Fig. 5/6).
  • Weekly World Watch - Bible Truth And Prophecy

    Weekly World Watch - Bible Truth And Prophecy

    Weekly World Watch Andy Walton's October 23 - 29, 2016 "If the watchman sees the sword coming and does not blow the trumpet to warn the people and the sword comes and takes the life of one of them, that...
  • Pre-eclampsia, Eclampsia and HELLP syndrome

    Pre-eclampsia, Eclampsia and HELLP syndrome

    Pre-eclampsia, Eclampsia and HELLP syndrome Dr. AMRO BANNAN OBS-GYNE DEMONSTRATOR KING ABDULAZIZ UNIVERSITY HOSPITAL Pre-Eclampsia Definition- "a disorder associated with pregnancy consisting of hypertension, proteinuria and new-onset dependent oedema, most commonly after 20 weeks of gestation" Eclampsia Definition- "pre eclampsia...
  • Phonics in Action KS1 Meeting Tuesday 8th October

    Phonics in Action KS1 Meeting Tuesday 8th October

    How we teach phonics and word recognition through the Read Write Inc. Scheme. Example RWI 10 Minute speed sound lesson. Using the RWI books. How you can support your child's phonics development at home . Year 1 Phonics Screening. ......
  • Saint Louis University School of Nursing

    Saint Louis University School of Nursing

    A list of revision histories appears on the right hand side of the screen. Click on one to view the chart. Once the original chart form is located, click "Restore this session." Now the chart form is back to the...
  • Europes Environmental Issues Acid Rain in Germany, Air

    Europes Environmental Issues Acid Rain in Germany, Air

    The people exposed to the high levels of radiation developed a high level of health problems, including thyroid cancer, autoimmune disorders, birth defects, and other health issues. Chernobyl Today. Chernobyl continued to produce electricity for another 14 years, until international...
  • 2016 State of the Industry Report September 2016

    2016 State of the Industry Report September 2016

    This presentation could not have been put together without the hard work of all Industry Research Committee members as well as our third party research vendors, Artemis and Nathan Associates… We would like to especially recognize the hard work of...